Hey you guys, I’m having a VERY frustrating problem. I set up all my materials and textures, everything works great on the landscape, but I am consistently having a compiling issue that happens randomly. I wait for all the shaders to compile as usual, but every once in a while, they won’t work once the compiling finishes. Every so often, the terrain will hide all of my painted textures and will only display the default gray squared material (as if it were still compiling). If I paint over the gray squared tiles, nothing happens. I have no idea how to fix this, I’ve tried everything I could think of. I’ve reopened the project and allowed it to recompile, but still no surface texture shows up.
A side note: this happens on rare occasions, otherwise it works perfectly fine. I used blueprints for my shaders, no scripting, so there wouldn’t be any errors in code. Also, my meshes still have their textures, just not the landscape
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