Landscape Painter Problem

Hey you guys, I’m having a VERY frustrating problem. I set up all my materials and textures, everything works great on the landscape, but I am consistently having a compiling issue that happens randomly. I wait for all the shaders to compile as usual, but every once in a while, they won’t work once the compiling finishes. Every so often, the terrain will hide all of my painted textures and will only display the default gray squared material (as if it were still compiling). If I paint over the gray squared tiles, nothing happens. I have no idea how to fix this, I’ve tried everything I could think of. I’ve reopened the project and allowed it to recompile, but still no surface texture shows up.

A side note: this happens on rare occasions, otherwise it works perfectly fine. I used blueprints for my shaders, no scripting, so there wouldn’t be any errors in code. Also, my meshes still have their textures, just not the landscape

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Hey fantasticiggy9,

This is a common issue and can be resolved by setting all of your texture samples to use the ‘Shared:Wrap’ option. This will allow you to use more texture samples for your landscapes material.

Shared:Wrap

There is a known limitation of painting more than 4 layers per landscape component. As soon as you begin painting the 5th texture sample in a component that already has information painted from 4 textures, it will default to the world grid material because there essentially too much blending information to calculate. You can also try changing one of your blend layers to ‘Alpha Blend’ instead of Weight or Height blending.

Let me know if these suggestions resolved your issue, or if you need further assistance.

Cheers,

Ohhh! I didn’t even think about that. Thanks a bunch! :slight_smile: