Preview 8 4.11 camera issue VR
Normally the way I set up a full body first person camera is a attach the camera to a socket and set the rotation and control accordingly. However in 4.11 I create the socket or even attach it to the head bone and in normal play it is fine. However in VR no matter how I position the socket or the camera the camera floats above the characters head?
Any solutions to this issue? My way of doing this has worked solidly since 4.0.....
asked Mar 23 '16 at 09:18 PM in Using UE4
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