Preview 8 4.11 camera issue VR

Normally the way I set up a full body first person camera is a attach the camera to a socket and set the rotation and control accordingly. However in 4.11 I create the socket or even attach it to the head bone and in normal play it is fine. However in VR no matter how I position the socket or the camera the camera floats above the characters head?

Any solutions to this issue? My way of doing this has worked solidly since 4.0…