About the shooter game sample

hey guys, i have two questions:
1 how can i play animations in the weapon meshes when shooting and reloading??
2 how can i have the bool reloading return of the weapons, becuase in game/weapons i can find the ‘is firing’, how can i return the ‘is reloading’ too??

if you could answer at least one of them i would thanks a lot

hello name in the shooter game example there is no reload animations and you can access the shooting animation from the animation blueprint… im guessing your relatively new to unreal (if not just say and i will edit this post)
i suggest you follow some tutorials that explain the features of the engine. as the animation blueprint is what we use to group and activate animations

i think you don’t understand my question :confused: when i’m firing in the game i want to the weapon mesh play a fire animation, and when i’m reloading i want the weapon mesh to do another animation, but i don’t know how to have a return like the “is firing” to manage these animations

You should try this, I think…

UFUNCTION(BlueprintCallable)
bool IsReloading() const;