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Trying to use a destructable mesh as terrain, bugs ensue.

Sounds like a brutally stupid idea, but this is for a 2D game so it shouldn't be that big of a deal and I can't think of a better way to do it. I want bombs to fall and make holes in the ground that have geometry the player can stand on. Again, its a 2D game so it shouldn't be super taxing.

Anyways, I've come into so many issues. When it works, it makes a hole, then it can't make anymore. More bombs (which for now are spheres with damage applying to the hit location on the destructible actor) don't do damage after the initial one hits. I figure theres a tick box somewhere to fix this but I'm missing it.

I've made destructible meshes before work fine. I did a snowman that when you shot with the playerProjectile it'd crumble more and more. So not sure what I'm doing wrong.

Also sometimes when it causes damage the player sprite will just fall behind the mesh after its taken damage. Maybe something like its falling forward slightly or something?

Any help is appreciated.

Here is my characters device for spawning the bomb using the F key

Here is the bomb blueprint

Here is the destructible terrain

Here is what the game looks like in playmode to help you get an idea of whats going on.

Product Version: UE 4.10
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asked Mar 23 '16 at 10:43 PM in Blueprint Scripting

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Iananimator
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