How to tell actors sphere collisions to ignore clicked on events in rts styled game

Im working on a tower defense game, and as suggested in the question title, im working on an upgrade mechanic for when you click on the tower, but the problem is, the tower gets upgraded when clicking its detection radius/collision. How can i tell the actor to ignore the cursor when its clicked on?

Thanks

How do you click on it?

Do you use “OnClicked”?

In that case don’t use simply the default function but use “OnClicked (yourcomponent)”. That will only result in an even when that component is clicked rather than any component.

Or do you use “Get Hit Result Under Cursor by Channel / by Objects”?

Then you should be able to specify the collision channels it uses. From there just make the sphere overlap everything and you shouldn’t get hit results with it anymore.