HideBone won't modify collisions
In SkinnedMeshComponent.cpp, line 1688:
It have PhysBodyOption, but it won't do anything about it, which meas, HideBone won't disable or release any collision bodies.
It may has been reported as UE-19860, but still not fixed.
Any plans to complete this function?
asked Mar 24 '16 at 03:29 AM in Bug Reports
UE-19860 is currently backlogged, but I will add this post to the info contained in the bug. Is there any reason PBO-Terminate won't work for your purposes?
answered Mar 24 '16 at 08:30 PM
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