Get Destructible Mesh is not const

In DestructibleComponent (.h and .cpp):

class UDestructibleMesh * UDestructibleComponent::GetDestructibleMesh()
{
	return Cast<UDestructibleMesh>(SkeletalMesh);
}

Why it is not a const?

Hey wdhwg001-

I believe the reason it is not constant is so you can do stuff with the destructible mesh returned. If you’re using source you should be able to make the function constant if you need it to be.

Cheers