Adding scale to Billboard Material (World Position Offset)
I am working on a billboard material for Landscape Grass meshes. While Foliage lets you assign random scale on meshes, Landscape Grass doesn't -- hence I'm trying to add random scaling inside the vertex shader.
In the attached image, both parts work individually, but I can't figure out how to combine the World Position Offset instructions without distorting the billboard meshes.
Any help would be appreciated!
Many thanks in advance.
asked Mar 24 '16 at 04:10 AM in Using UE4
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