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Adding scale to Billboard Material (World Position Offset)

Hi,

I am working on a billboard material for Landscape Grass meshes. While Foliage lets you assign random scale on meshes, Landscape Grass doesn't -- hence I'm trying to add random scaling inside the vertex shader.

In the attached image, both parts work individually, but I can't figure out how to combine the World Position Offset instructions without distorting the billboard meshes.

alt text

Any help would be appreciated!

Many thanks in advance.

Product Version: UE 4.10
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asked Mar 24 '16 at 04:10 AM in Using UE4

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Starlobster
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avatar image totidoki Sep 13 '16 at 08:04 PM

it may be a bit late but try an add node it should work

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