Static mesh transform does nothing

I recall in an older version of UE (i think it was 4.6) there was the ability to resize a mesh after import

I would like to do the same but transform does not seem to function, I would also like to rotate the mesh without needing to export and change the orientations inside of a DCC then re-export. Is this possible?

thanks

To adjust the size you need to look at the build settings for the LOD towards the top and adjust the build scale. Like this:

To adjust the rotation you can either adjust it in a BP or your code, OR you can set the import settings for the rotation and the click on the Asset menu and select reimport to see if the import settings you’ve changed take effect. The other option would be to export it as it is and then reimport it to add the rotation and scale settings when you reimport it manually in the import settings window.

Man I looked for like 15 min straight for that. Thanks.

The transforms dont function. I need to export and reimport in order for it to work anyway. Seems redundant. I’ve had to just re orient it in my DCC, and thus i lose my colliders. Not thay they are complicated but thats not the only knife. Oh well took me half a day to do them all, but i delt with it.