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Fake Lighting, Clamped Values

Hey everyone. Im trying to create a sort of fake lighting in which an area is either 100% lit or 0% lit. Basically, I dont want Lighting to be gradient in any way.

Im starting to reach some result using Vertexnormal in a dot product with a fake light vector but I dont understand it that well and im mostly going by trial and mistakes...

Anyone has an idea how to simulate this flattened lighting?

Product Version: UE 4.9
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asked Mar 24 '16 at 04:57 AM in Rendering

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