Nativize Blueprint Assets problems
First of all looks like when I turn on this experimental features the Custom nodes defined in my plugins looks like got problems to compile and at package return a line that say the name of the BP and (number of line) and when i check that is the line of the include of my plugin, not sure if is a problem with the plugin or just don't give the real folder of the plugin.
Second, at compile all removing that line and with the game working, at play in the packaged game looks like the triggers or something don't work or probably are the timers in BP calling Function who don't work. (Looks like is a problem with the Trigger don't even execute the events of overlap at least in custom channels)
I have reproduced your issue, and have entered a bug report (UE-28965). I will provide updates on this issue as they become available. Thank you for your report.
Have a great day
answered Mar 31 '16 at 07:54 PM
Sean L ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here