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Command game from remotely connected PC

I would like to control my game which is running on the server from a remotely connected PC (my PC, the client).

What is the best approach to do this? I would like to have this work in all builds, including shipping.

I have read the following post https://answers.unrealengine.com/questions/92042/remote-commands.html However, it appears a bit old and so I am not sure if this technique would still work.

Could someone advise, please?

Product Version: UE 4.10
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asked Mar 24 '16 at 12:53 PM in C++ Programming

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rich2020
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