Command game from remotely connected PC
I would like to control my game which is running on the server from a remotely connected PC (my PC, the client).
What is the best approach to do this? I would like to have this work in all builds, including shipping.
I have read the following post https://answers.unrealengine.com/questions/92042/remote-commands.html However, it appears a bit old and so I am not sure if this technique would still work.
Could someone advise, please?
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