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DefaultToInstanced class as Blueprint Variable -- Having Issues

Hello!--

I have a class which is intended to be used as a Blueprint Type, however I would also like to have it be instanced. The class is defined as: UCLASS(EditInlineNew, DefaultToInstanced, CollapseCategories, BlueprintType, Blueprintable)

Attached as a variable within c++ it works as desired. However, it is not instanced when defined as a blueprint variable, accepting only project assets.

I believe this may be a bug, but there could be reasons for this. Any suggestions would be greatly appreciated :)

Cheers, J

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asked May 04 '14 at 09:18 PM in Blueprint Scripting

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JDizzleSTiX
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It seems that this is a known issue to do with EditInlineNew as per: https://answers.unrealengine.com/questions/29757/editinlinenew-not-working-in-editor-1.html?sort=newest

I will eagerly await a fix for this :)

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answered May 04 '14 at 09:22 PM

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JDizzleSTiX
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