DefaultToInstanced class as Blueprint Variable -- Having Issues

Hello!–

I have a class which is intended to be used as a Blueprint Type, however I would also like to have it be instanced.
The class is defined as:
UCLASS(EditInlineNew, DefaultToInstanced, CollapseCategories, BlueprintType, Blueprintable)

Attached as a variable within c++ it works as desired.
However, it is not instanced when defined as a blueprint variable, accepting only project assets.

I believe this may be a bug, but there could be reasons for this.
Any suggestions would be greatly appreciated :slight_smile:

Cheers,
J

It seems that this is a known issue to do with EditInlineNew as per:

I will eagerly await a fix for this :slight_smile: