Packaging problem after changing the project directory
I'm using the substance plugin in my (c++) project and it works fine.
But recently, for disc space reasons, i had to move my whole project on some other disc.
Since then, the plugin compiles fines, works well in the editor, but when i try to package and run the project, i get the following message:
I have tried to suppress the binaries and intermediate directories, clean the solution from visual studio, i even suppressed everything, and redownloaded the substance plugin.
It compiles fine, runs very well from the editor, but fails to get packaged.
I understand the substance plugin can't be supported here but on the other hand, as it used to work very well (on 4.11p6 at least) until i move the project, i am inclined to think it's more a UE4 configuration problem somewhere in my project.
I didn't find anything related in the packaging logs (i'm using the custom launch profiles).
Any idea where i should look at to understand and solve this problem ?
asked Mar 24 '16 at 04:43 PM in Packaging & Deployment
Ah I see. When you downloaded the source from Github for Substance, what version did you pull? I'm curious because of the version you chose for the original post is 4.11 Preview. Allegorithmic hasn't released a 4.11 version as of yet. If you're using their Master branch, which I would guess is suppose to be for 4.11, this may be something you need to discuss with them as Master branches in general, even the one for the base engine, are prone to issues such as this as they haven't always been thoroughly tested.
Have you tried making a new C++ project on the other drive with this engine version and packaging it without making any edits? If that doesn't have an issue, try the same thing but create the project on your primary drive and the move it to the other drive.
answered Mar 30 '16 at 04:41 PM
Matthew J ♦♦ STAFF
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