Editor crashes when compiling Blueprint after adding/removing any node
I have a really weird issue, the editor crashes every time when I add or remove any node in a specific Player Controller Blueprint after I hit compile. In the log file the very last entry is that the Blueprint was compiled successfully. If I reopen the project, the changes I made to that Blueprint don't get lost, everything is there and working as it should when you compile, except there is a crash before it 10/10 times. The issue is certanly not related to any referenced variable, as simply adding a Print String node then hitting compile causes crash. When I reopen the project, the Blueprint is marked as compiled (and again, for example the Print String node don't get lost) and if I hit compile again (not sure tho if it is doing anything when the Blueprint is already compiled) the crash does not occur.
Adding and removing variables then compiling does not crashes the editor, so I am really puzzled as it doesn't seem to be related anything else then adding/removing nodes (any nodes). The issue is only occuring in that specific Blueprint. I uploaded the Crash Log files to Dropbox, here is the link: Dropbox Link.
I tried, but was unable to reproduce this in a clean project, the issue only appeared today after working for a few hours in that Blueprint and experienced a crash.
asked Mar 24 '16 at 04:48 PM in Bug Reports
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day
answered Apr 05 '16 at 04:41 PM
Sean L ♦♦ STAFF
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