Character animation is correct, but it doesn't move in the good direction

Hi everyone

I’m trying to get my hands over UE4 and I’ve followed the tutorial about how to create a character ([this one][1]). The thing is it works… but not really.

Now watch the video : http://giphy.com/gifs/GhQbskWqXfmWA

When the character is doing the animation of going right, he’s going forward, forward he’s going left, left he’s going forward, right he’s going backwards… WTF. Another strange thing is that when I press the left key, it has the going right animation… I really don’t understand. I verified the Input mappings, I also checked the animation blends, everything is in the way it should be (actually, the thing about the right / left mismatch could be fixed with a float*-1 so it’s not a “real” problem).

Got an idea ?

Thanks

Check that your character mesh is facing in the X direction in your BP:

83714-characterfacingx.png

Yes indeed, he wasn’t facing x… Thanks for this. Though, I still have the weird thing that the animation for going right doesn’t match the going right movement (the character goes right when i hit the right key but he’s pushing with his feet like if he was going to the left…) and multiplying the value by -1 doesn’t change anything…

Check your Blendspace settings

Yes it was this indeed. Thank you very much.