Why does animation stop movement?

I currently have a shooter game I am working on. I have all the animations working but whenever I use the “Shooting” animation with layered blend per bone, the character doesn’t keep moving. He plays the animation, but his legs and movement stop. Then after he is done shooting, all movement returns. I have the “Reload” animation set up the exact same way and works great. I am using the play Montage node and am puzzled why he does this. Any help would be great.

Do you have the slots setup in your “Shooting” animation montage? With the layered blend per bone do you have a bone set that is above the pelvis/hips so the legs wont be affected?

Yes here is the Anim BP.

The bone affected it spine_03.

Which one is your reload? Try setting your shoot montage to use the same slot as your reload and see what happens.

RD slot is the reload one. And i tried that, but nothing changed.

Try this then:

Move the use cache node to the Slot 1 source and use the first layered blend as the base pose on the second.

No that messes with the reload animation and the base pose animation which is walking. It makes the upper body messed up and not the walking animation.

What bone do you have the layered blend set to use under layered setup?

I have spine_03 layered for both of them. It is the highest bone that includes the upper body, but nothing below the chest.

All blends that need to occur above the waist can use the same slot and Layered Blend per Bone…this setup uses over 60 upper body montages:

The layered setup uses Spine_01 in the layered blend per bone node as seen in the bottom corner. If you change the montage for the shooting anim to your Upperbody slot the shooting montage should play normally like the reload without the need for the second layered blend node.

Try putting both montages on the same slot and group

I did that and my character still stops while shooting.

OK, Do you mind sharing you project so I can take a look?