Grid Based Movement
I want to create a grid based system for a bomberman like game. It will accommodate accurate/uniform movement on the map as well as spawning effect emitters for explosions and bomb placement. I have looked for countless tutorials and have found nothing that is an actual tutorial for UE4.
This is what I have so far for movement:
asked Mar 25 '16 at 01:06 AM in Blueprint Scripting
Hi, I see this is an old question. But since this video will help you get started i will post it anyway https://www.youtube.com/watch?v=bOjYP-c4qhA&t=191s
it 's a basic bomberman tutorial.
I believe the puzzle template also spawns a grid that you could use to get the x and y coordinates. It is under new projects -> templates ...
answered Feb 19 '17 at 02:11 PM
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