Grid Based Movement

I want to create a grid based system for a bomberman like game. It will accommodate accurate/uniform movement on the map as well as spawning effect emitters for explosions and bomb placement. I have looked for countless tutorials and have found nothing that is an actual tutorial for UE4.

This is what I have so far for movement:

Hi, I see this is an old question. But since this video will help you get started i will post it anyway

it 's a basic bomberman tutorial.

I believe the puzzle template also spawns a grid that you could use to get the x and y coordinates. It is under new projects → templates …

good luck