How can I get my NavMesh to update with a rotating door?
I created a simple blueprint for a door that rotates on the "hinge" when opened. I'm using a timeline to update the rotation of the actor. It works great except the navmesh doesn't seem to update to take into account the new orientation. Below is a screenshot showing the opened door. Any ideas?
We have identified a defect with Nav Mesh not updating at runtime and have a report filed to have this issue fixed. We do not have an ETA for the fix at this time, but we will try to update you once we a solution in place.
answered May 06 '14 at 10:26 PM
Steve Allison STAFF
Make sure rebuild at runtime in the navmesh generation properties of your project is checked. The check box seems to always reset to off each time you reopen your project.
answered May 06 '14 at 07:45 PM
I managed to fix this issue by turning on get rebuild at runtime under the recast navmesh actor this is automatically added when you place a navmash volume in the level. Make sure the navmesh is encompassing the whole level. Then under settings set cell size to 10 and cell height to 10. As long as you have rebuild under runtime enabled it should work fine. I have managed to get this working in 4.5 as well as 4.7.2.
answered Mar 12 '15 at 08:05 PM
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