Use complex collision as simple, sim physics. No collision.
When a static mesh is using complex collision as simple and simulate physics is turned on, the mesh does not collide with anything except line trace. And sometimes it crashes when there is something attach to it that is moving.
asked Mar 25 '16 at 07:43 AM in Bug Reports
This is by design. Look at the response by James Golding here for a more in depth explanation.
I also go into detail in the accepted answer on that post for how to create your own collision inside of the Static Mesh Editor.
answered Mar 25 '16 at 05:46 PM
TJ V ♦♦ STAFF
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