Mobile Performance/Shader Complexity Problem!
I hope you can help me out. I'm planning to make a mobile game, and as always, I've started out looking for ways to improve the scene performance, mostly because I have a not-too-strong device to test. What I've came across is that on mobile preview, the shader complexity is all red, even for those materials/surfaces that are only a Const3 for the color, and at the same time they are FullyRough and DirectionalLightmap is off. I know that weaker mobile hardware have more issues with shaders, but I've fired up the Sun Temple, and took a quick look at the shader complexity there. Needless to say, I was pretty amazed by the fact that those materials, which use multiple texture inputs and somewhat complex math (lerping and stuff) have the same performance impact than my material with a single Const3. Any ideas on this one? How could I get a proper performance? Even a basic 3rd person scene is glowing red.
Thank you in advance!
asked Mar 25 '16 at 10:55 AM in Rendering
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