Hello. I was wondering what is the proper way to set different weights/mats in a postprocessing volume during runtime. I have this setup, but it gives a warning as you might see. and im not sure if that will even work and not reset all my prev settings.
I am wondering the same, but I’m using “Set members in PostprocessSettings” instead of “Make PostProcessSettings” and I get the same warning. I’m using UE4 4.14