Color vision deficiency preview and UMG
I just found the color vision deficiency option in the preferences which is great, always good to make sure our game is accessible to as many people as possible. However, it seems that some UMG items aren't affected by the preview. For a side by side comparison, one with no color vision deficiency and one with Achromatopsia:
It seems that widgets with a custom material brush aren't affected but those that use textures are. Is this a known issue or one with a workaround?
asked Mar 25 '16 at 04:47 PM in Rendering
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