How to make target variable bool node

Im looking at the animation demo level the unreal put out in 4.8, and am trying to trigger different stages of the animations graph with bool variable their tiger boxes or key triggers. the problem is i cant communicate with the class blueprint which will be what switches between animations in the level.

I am not exactly sure what you are asking here… If a value is an int or float then you could do a branch and test to see if it is higher or lower or at a certain point and set a bool based on that (That is what I think you should do here.) , that is really the only way to create a variable a bool without it already being a bool.

im getting an error when trying to call upon the bool variable i created in my animation blueprints and am trying to figure out how to allow my variable to communicate between blueprints.

What you do is “Get reference from self” Then drag off the pin while you right click, and “Type the name of your variable” example. Isinair?. You will then get a target variable or bool. whatever you created.