Hi all, I’m wondering if there is a way to easily get how far into a song I’m playing. I’m doing some audio visualization stuff and it would be handy.
I’m using blueprints at the moment but don’t mind migrating my solution to C++ if anyone knows of a way to do this.
a bunch!
Hey Weaver -
There is no direct way to see the current playing audio time in blueprint. I worked out one possible way to achieve something close but it will require a little bit more tweaking, but this blueprint might get you started.
-Eric Ketchum
for the answer