Getting SpawnObject wrong class: None error, but only in build
I am using a C++ class (inheriting directly from UObject) for a call to ConstructObject in BP. It constructs fine and operates correctly when run in-editor. However, when the game is built (Shipping), it does not work correctly, and I find the following error in the log:
I get no such entry in the editor's log.
Potentially related information:
asked Mar 25 '16 at 08:32 PM in C++ Programming
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