[4.11.8] Assertion failed (GL_MaxColorAttachments) on Android Lollipop

Literally just built out the a default FPS template C++ to Galaxy S7 with Gear VR Enabled.

03-25 20:39:07.609: D/UE4(1296): Assertion failed: Value_GL_MAX_COLOR_ATTACHMENTS >= MaxSimultaneousRenderTargets || !FOpenGL::SupportsMultipleRenderTargets() [File:C:\SherryFitzUE4.11.8\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLDevice.cpp] [Line: 613]

Any ideas?
Thanks,
Scott.

Update: I changed it to ETC2 instead of ASTC (I thought Galaxy S7 supported this format) I also realized the Android settings weren’t configured - forgot to press the button. I’m able to build out now, going to attempt a GearVR build.

Gear VR doesn’t build - it builds to a black screen (log file found here):

So ASTC for Android doesn’t work ?

Not for Android 6.0.1 - This engine was built in the last 6 hours, right after the git push that Changed ‘Gear VR surface creation’. https://github.com/EpicGames/UnrealEngine/commit/bc07466533f7b602302692c341fdee786f3ebf88

Hi ,

Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it and, thus, the issue is now outdated. If you are still experiencing this issue in the current release of the Engine, please make a new post for assistance.

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