Why won't my Package Succesfully package

I’ve been trying to package my project by attempting to fix the errors listed in the errors, however nothing seems to work. I need a little bit of help, please.

Also, Is there any tips or stragies people are using to have their game succesfully package?
Any help would be much appericiated.
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Can you “Build” successfully? Does it play in the Editor? What about stand-alone? Do you get any errors when trying to package for a different platform?

I Am packaging for just the PC, (don’t know if adding extra platforms will make it better or worse) I “Build” and it seems to work fine, and playing in standalone works fine aswell

According to your log multiple assets couldn’t be found during the cook process…Have you done a bunch of renaming and moving assets around? If so Fix Up Redirectors, save all and try again.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.25-20.50.25:904][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘…/…/…/…/…/…/Users/Caelan/Documents/Unreal Projects/MyProject/Content/ZROM/Inventory_System_Hud/Crafting_Menu/Crafting_Item.uasset’: Can’t find file for asset

Are Redirectors a file that directs to all the assets That can be deleted or something? Or should I go to each individual blueprint, and redirect it from the engine itself

I am reading the documentation now, about “Redirectors”

Anytime you get a Build Failed, there will sometimes be a references to a log for UAT that will give you more details. In your attached log it points to the UAT log being saved here: C:\Users\Caelan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.10\Cook-2016.03.25-16.50.26.txt

Post that or look through it and see what the errors that are generated are to resolve them.

At the moment I am repackaging it, after doing the Redirectors Tip,

Got It I will post that as soon as i can, aswell as look through it,

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This is the most recent cook as requested by Tim Hobson

Do you have any good strategies for finding the errors? or what errors im looking for?

Hey? Dunno if you have time for this question, I was just wondering, What strategies you use to find the problems in the Log? Because I’ve been just Bringing it into a word document and find anything that has “Error” Written in it, and just search for that.

What strategies you use to find the
problems in the Log?

First and foremost I open the log with Notepad and not in programs like MS Word. I then make sure that Word Wrap is turned off! This makes the log much more manageable to read and sift through the information without looking very daunting and a muddled mess.

Then I will start by scrolling to the bottom and then back up to where I see any Build Failed errors, same for crash logs too. Depending what is said there I can see where I would go next, whether it’s the UAT log location (which is mentioned typically under the build failed area), or if I could resolve whatever is mentioned there in the Build Failed section.

Looking through this attached log though I’m seeing missing files and redirectors not being found. This stuff will need to be cleaned up likely before you can fully package. You can try using the right-click context menu option for “Fix Up Redirectors” on the content folder in your project and see if that cleans up any issues. You can also try in the Project Settings > Packaging section to set only the maps that need to be packaged instead of building the entire project and all content and maps.

You can also try enabling the option under the same Project Settings > Packaging for “Full Rebuild” if it’s not already. This will rebuild the full package rather than iterating on a previous one that may have outdated content or code that could be causing issues as well.