show mouse cursor disables mouse events
when setting "show mouse cursor" to true in a playercontroller, any MouseX/MouseY events suddenly return 0.0 after the first mouse-button press.
How to reproduce: Create a new project Create a new PlayerController BP, just enable "show mouse cursor" in the class defaults Project Preferences -> Maps and Modes -> create a new gamemode and set the new PlayerController that was created Project Preferences -> Input -> add an axis event for MouseX and call it i.e. rawMouseX Go to the level blueprint, add the "rawMouseX" axis event and do a print string on the value
When you now start the game in editor, everything looks correct and you get the different values for the x axis. but as soon as you press the left/right/middle mouse button, it is zeroed out and you dont get any value other than 0 now.
asked Mar 25 '16 at 09:19 PM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report (UE-28811) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Mar 28 '16 at 02:55 PM
Rudy Q ♦♦ STAFF
Any updates regarding this issue?
answered Sep 18 '17 at 01:39 PM
Still not working for me, 4.18.3
answered Mar 10 '18 at 09:59 AM
Thank you for the report.
A fix should be included in 4.11.1 CL 2934992 and 2935089
answered Apr 06 '16 at 05:53 PM
Any update on this? It's causing major blockage in our game.
answered Sep 29 '17 at 07:39 AM
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