Android Keystore file cannot be found but it's definitely there!

I am trying to upload my game to Google Play. I have generated a keystore using keytool and have entered the keystore info into the ‘distribution signing’ section in project settings.I have put the keystore file into the /Build/Android directory and selected ‘shipping’ and ‘for distribution’ in project settings. The package doesn’t work and I get the following output log.

It seems to me that the error lies with “MainFrameActions: Packaging (Android (ETC1)): D:\NVPACK\android-sdk-windows\tools\ant\build.xml:1151: D:\Documents\CodeRed Games\Games\The Drop\Engine\TheDrop\Intermediate\Android\APK\firstkey (The system cannot find the file specified)” but when i navigate to that directory the file is there!

When I package in ‘development’ or with ‘for distribution’ unticked then the project packages with no problems. Any help would be really appreciated as I’ve spent hours looking through other people similar questions, the android documentation and several different youtube videos and I can’t seem to make it work!

bump, need an answer to this

bump, this is stopping me from releasing my game! Any help would be great!

bump! . .

I saw that you got a response to a different question after this one. Are you still having problems with the Android Keystore file?

I am having some issues with this.
My keystore was not in the specified file path.
I copied the keystore to that path but still keep getting the same error as posted above.

Hi. I had the same problem as you before.
this is the question I asked

in my question text I have mentioned what I did step by step and I finally packaged my game.

take a look at that

Hey

there is no step by step guide in your answer. you said that you would post the answer, but nothings there.

I said that is a step by step QUESTION not answer but I am sure that the answer is inside that steps.
I remember I did a final test that succeeded after doing those steps I wrote

do what I did except updating SDK

once I wanted to post an answer but I saw that the answer is already there in the question so I left it.

so what was stopping your game from packaging properly? what did you do to make it work?

1- make a keystore.

2- copy keystore where in must be.

3-fill out the distribution signing options.

4-set build configuration to shipping

5-package your game.

6-check ‘for distribution’ check box.

7-package your game again in the same folder as you did in step 5.

if you make a key store and copy that in the right path and fill out the distribution signing all correctly, I am sure that doing these steps can solve your problem.

that specific tip that I did wrong was doing step 7 in another folder.

be careful when filling out the distribution signing section.

I was also working an UE4.10 as you when trying to package my game with a keystore

thanks a lot

I used these steps and got a successful distribution build.

Hey,
Were you able to successfully publish your game on Google Play?
I got this error “download failed because resources could not be found”.

No. actually i just tested keystore and packaging for distribution. I have not published any game yet.

ask your question as a new one

Main problem is the place where you put your keystore is deleted and regenereated during packaging so you need to look that folder entire package proccess and when its regenereated put your keystore again and done

I try to make a new key with keytool.it success.
and makesure the distribution name and passwork are the same.
but still have a error.