MobileHDR enables Bloom on Debug Lines on ASUS Zenfone 2

Hello.

I just draw some debug lines in Tick like this:

FlushPersistentDebugLines(World);
DrawDebugLine(World, pos1, pos2, FColor::Green, true, -1, 0, 4);

And getting something like this (ATC or ETC2 texture formats, binary Editor 4.10.4):

When I disable MobileHDR I getting this (and I want this):

My phone specs:

Model: ASUS Zenfone 2 ZE551ML 32 Gb [ASUS_Z00AD]

CPU: Intel Atom Z3580

GPU: PowerVR G6430

RAM: 4Gb

Hey MorskoyZmey,

Add a Post Process Volume to your scene, set it to ‘Unbound’, and set the ‘Bloom’ to 0.0.

Let me know if this did not work and we can test this out on a similar device.

Thank you,

But it is not a solution. I need Bloom enabled, but not on debug lines and not in a such amount. On other device there is no bloom in anyway (Sony Xperia Z1).

I’ve tested. This eliminated bloom of debug lines.

If you are debugging, just toggle ‘Unlit’ viewmode get rid of the ‘Bloom’ effect. There is not really any way to disable bloom on a per object basis. You could try finding the ‘Debug’ lines material within the engine content and modifying the material to be unlit and have a reduced emissive color.

I suppose that it is unlit already because this devise is the only blooming it. Debug lines always been unlit for me until now.