Move actor to player, physics enabled

I have set up the basic enemy blueprint in my game with a blueprint script like this one to have it constantly move towards the player’s position.

However, if I enable physics for the enemy, it no longer moves upon spawning in, but just hovers in one spot. I’m not sure why. Has anyone run into this? Is there a different system I need to use to move the enemy towards the player?

The screenshot is actually from another question posted on here, so I’m using 4.10.4. Same basic setup as I’m using though. Unfortunately setting word location of the root scene component doesn’t seem to change the issue.

Unfortunately it’s still behaving fine with physics disabled and sitting still if physics are enabled.

I just realized that my enemy Blueprint was set to the Actor class. I changed it to pawn and that fixed the issue. Oops.