(I know the cause) Ai MoveTo Node broken; "Navmesh needs to be rebuilt"

No matter how many times I build (even just specifically the pathing) this doesn’t go away. The output is simply “aborted”.

I have a character who is small. The Navigation Agent sizes were much too large and were preventing this smaller character from going places that said character should be able to travel to/through/under ect. So I reduced the width and the height of the: Agent Height (Max Height left the same) and Agent Radius. Unless both are default my character won’t move and the constant “Please rebuild Navigation” is shown. I reset them and bam. Fixed. EzPz.

Is this a bug or am I missing the Epic™ Solution?

Hello,

Are you setting these values in the RecastNavMesh?

Yes; I input it here:

The Agent Height and Agent Radius are the two values I’m referring to. If I change them from these values navigation fails as described above.

Hello,

After some further investigation, I’ve discovered that this is a known issue (UE-20920). Thank you for your report. I will provide updates on this issue as they become available.

Have a great day