Prevent character from clipping through moving actor
I have a problem with my character clipping through an actor that should push him out of the way, it's a trap-door that opens when a character stands on it and then closes after a short delay, knocking any characters in it's path out of the way, this gif shows how it should work
The problem is that the character sometimes clips through the trap door particularly when jumping while touching it.
Does anyone have any ideas on how to prevent this from happening
asked Mar 26 '16 at 07:16 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here