How do I alter my vehicle rotation in mid air?
I'm trying to have my vehicle auto-stabilize itself in mid air as I go over a jump. The 'get player controller' and 'set control rotation' nodes don't seem to be working like they do on any other asset I've tried it with. It's just vehicles that I can't get it to work with. I'm under the assumption that it's because the vehicles rotation and location are under the influence of the PhysX engine.
I read a post from ages ago (Engine 4.3) where you had to write C++ code to get it to work. Has there been any more developments on this since way back then or is there another way I can alter the rotation, (yaw, roll) while my vehicle is in mid air?
asked Mar 26 '16 at 03:11 PM in Blueprint Scripting
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