Hi all,
I’m developing a first-person game and when the player character opens a door, I want the first-person-hands to actually reach for the door handle, push it down and push open the door. Here’s an example of what I’m looking for from the Unreal Engine game “Outlast”: Outlast - MOUNT MASSIVE ASYLUM - Walkthrough Part 1 [No Commentary] - YouTube (in this example, the door is locked).
I’ve studied this animation in “Outlast” carefully and my hypothesis is that they’re using matinee for the actual animation and simply match the player camera to the beginning of the matinee before playing the animation. What I’m wondering about though is how I can create a matinee for the door-opening animation and then re-use it everywhere in my game, i.e. have it not be tied to any specific door.
Any help is much appreciated.
Many thanks,
HarryHunt