Mesh movement blueprint

Hi guys, I’m trying to make a blueprint to animate an object, but I have a problem. I can’t figure it out how to split the actor location into 3 different vectors (Z Y X location)

to add my variables to it. Hope you can help me to solve this. Thanks!

Right-click on the Vector Pin and then select Split Struct Pin and it will separate into the 3 float values.

Thank you, sir! You saved the day. xD