The editor was not able to be loaded after some code errors.
the offensive codes were:
MyParticles-> CreateDefaultSubobject(TEXT(“Fire”)); // “->”
static ConstructorHelpers::FObjectFinder MyParticlesSystem(TEXT(“ParticleSystem’/Game/StarterContent/Particles/P_Fire.P_Fire”)); // "missing ’ "
amended codes were:
MyParticles= CreateDefaultSubobject(TEXT(“Fire”));
static ConstructorHelpers::FObjectFinder MyParticlesSystem(TEXT(“ParticleSystem’/Game/StarterContent/Particles/P_Fire.P_Fire’”));
I had loaded the project thru vs2015 by clicking UProj_platform.sln as i couldnt load the game project thru the unreal launcher without immediately exiting (with crash errors). From there i I have removed/amended the code errors and ran the code by “local windows debugger” (solution was in DebugGame Editor mode). It compiled without errors and successfully loaded the unreal game editor with the game running with no errors. However, that was in VS DebugGame editor mode and wasnt not able to be compiled in the Unreal game editor environment. After existing both vs2015 and unreal game editor, i had tried loading the project thru unreal launcher but was exited with a crash report. Please help. This happens for both 4.10 or 4.11 preview. As attached is the log file.