Morph targets with Pawns or Character class

Ok so this is a stupid question but I’m working on a project where I’m trying to develop a character system using morph targets and I can do it for Actor class. Now I have a couple of questions:

  1. Can I use morph targets to change a Pawn or a Character class (I can not figure it out on my own)
  2. If I can not modify Pawns and Characters, then can I control Actor class in my level like a Pawn or a Character?
    Any input will be much appreciated :smiley:
    P.S. Sorry for bad English
  1. You can only change the pawn or character’s mesh’s looks with morph targets. Needless to say this requires preparations on the mesh in a modeling program first.
  2. Depends on the type of control you want to have over the actor.

1.I have all morphs and all preparation done(I think) in 3ds max and exported and imported into UE4 and they work fine with Actor but how do I set up the same morphs with Pawn class?

2, Like walk, run, jump, hit… I think that Actor class can’t do that but for just in case I have asked the question.

You can find morph target examples in Content Examples project as shown here: Morph Targets Content Examples | Unreal Engine Documentation

And yeah, if you want humanoid movements you need to use character BP.

Thought so for actor class but I had to ask :slight_smile: Now another stupid question can I download content examples and see for my self the blueprint ?

Of course you can. It’s in Learn tab of the Launcher > Engine Feature Sample > Content Examples. And keep in mind that you can use every project released by Epic in your commercial/non-commercial projects.

Thanks a lot. Will give it a look and give a feed back