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Can Player Camera Managers take input?

I have the C key set up as input for CamSwitch but pressing C does nothing while playing. I've made sure the camera manager is being set by default via a debug string in the event begin play on the event graph on the player camera manager. I also added a debug string to the released pin of CamSwitch and it's not firing either. I'm stumped. Can camera managers not take input events?

Picture of InputAction CamSwitch

Product Version: UE 4.11 Preview
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asked Mar 26 '16 at 08:00 PM in Blueprint Scripting

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feidry
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You need to use a Set Active node and when one is active the rest need to be set to false for active:

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answered Mar 26 '16 at 08:20 PM

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Black Phoenyx
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avatar image feidry Mar 26 '16 at 08:23 PM

Yep, I've done all that in the functions called by the switch on int. This is inside the function called by pin 0 on the switch on int.

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avatar image Black Phoenyx Mar 26 '16 at 08:39 PM

Oh ok, then you need to enable input in the BP:

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