Can Player Camera Managers take input?
I have the C key set up as input for CamSwitch but pressing C does nothing while playing. I've made sure the camera manager is being set by default via a debug string in the event begin play on the event graph on the player camera manager. I also added a debug string to the released pin of CamSwitch and it's not firing either. I'm stumped. Can camera managers not take input events?
asked Mar 26 '16 at 08:00 PM in Blueprint Scripting
You need to use a Set Active node and when one is active the rest need to be set to false for active:
answered Mar 26 '16 at 08:20 PM
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