Trying to cast 'Hit Actor' to 'Pawn' from 'LineTraceByChannel' fails.
Everytime I try to cast 'Hit Actor' to 'Pawn' from 'LineTraceByChannel' its fails. I am not sure what I am doing wrong. I tried making sure that It wasn't hitting the player character, but it still fails. It seems like the trace is going through the target i want.... Note, both of these meshes in the photo have LARGE collisions spheres.
] Any assistance would be great! Thanks a ton!
Ended up setting the collisions in the object's BP to block all, and it works.
answered Mar 27 '16 at 02:51 AM
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