Everytime I try to cast ‘Hit Actor’ to ‘Pawn’ from ‘LineTraceByChannel’ its fails. I am not sure what I am doing wrong. I tried making sure that It wasn’t hitting the player character, but it still fails. It seems like the trace is going through the target i want… Note, both of these meshes in the photo have LARGE collisions spheres.
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Any assistance would be great! Thanks a ton!