Trying to cast 'Hit Actor' to 'Pawn' from 'LineTraceByChannel' fails

Everytime I try to cast ‘Hit Actor’ to ‘Pawn’ from ‘LineTraceByChannel’ its fails. I am not sure what I am doing wrong. I tried making sure that It wasn’t hitting the player character, but it still fails. It seems like the trace is going through the target i want… Note, both of these meshes in the photo have LARGE collisions spheres.

][4]
Any assistance would be great! Thanks a ton!

Ended up setting the collisions in the object’s BP to block all, and it works.