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[Closed] compile IPA in Windows/UE4 and then copy it over to MAC for IOS distribution

In UE4 I compiled my IPA with development cert and then deployed it to my IPAD with iTunes and everything worked successfully. I then complied a new IPA with distribution certificate and provisioning profile and copied it over to my low end MAC. However when I uploaded it via application loader I get bunch of error regarding app ID and certificate. Is this supposed to work? Can I compile IPA in Windows and then copy it over to MAC for IOS distribution in app store? I tired resign the IPA with “IRESign” and even manually by unzipping, resigning, and then repackaging it. If I know this process is supposed to work then I will try again to find the root cause. Else I have to but a MAC and install UE4 to be able to compile in MAC.

Product Version: UE 4.10
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asked Mar 27 '16 at 12:15 AM in Packaging & Deployment

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Eddard Stark
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The question has been closed Aug 10 '16 at 05:06 PM by Steve Hardister for the following reason:

Problem is not reproducible or outdated


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Hi Eddard Stark,

Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it and, thus, the issue is now outdated. If you are still experiencing this issue in the current release of the Engine, please make a new post for assistance.

Thanks,

Steve H.

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answered Aug 10 '16 at 05:05 PM

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