x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

New to making pixel art and have made a tile set, each tile is 64 by 64 pixels. Getting a line in between sometimes as character is strafing across platform. Info on what this is?

So I made a tile set in Photoshop and imported it into Unreal with no issues, applied 2d settings to the texture then extracted sprites. They seem to tile perfectly, snapping to each pixel in unreal world space, however sometimes while testing the game in the editor while my prototype character is running across the tiles I made I can see a seem, vertically between my tiles, is this something with Unreal or am I not sizing correctly in Photoshop. Please help. This is a picture of what I am getting. alt text

Product Version: UE 4.10
Tags:
2dbug01line.png (545.9 kB)
more ▼

asked Mar 27 '16 at 12:56 AM in Rendering

avatar image

SectralStudiosCS
1 2 2 3

avatar image Ninetail Apr 26 '16 at 09:32 PM

Can you post your tile map texture? That may help us figure out what's going on.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I've had this issue before. It does not look like your tiles have a gap around the edge. You should try making your sprite sheet into a Tile Sheet.

Then find your "Tile Sheet" -> Right click -> and select "Condition Tile Sheet Texture"

This adds a border around the edges and stops the background from being visible.

more ▼

answered May 05 '16 at 09:58 PM

avatar image

Strigifo
23 1 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question