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Matinee Playback Speed TOO FAST!

Hi Everyone, I have a strange Matinee problem here.

Just to give context:

I have a map with a matinee set up. It's a 180 second (3 mins) animation of a ship flying through a city, and I have a camera attached to it, and I'm viewing through the camera.

The problem:

Matinee seems to not be playing at correct speed in the editor, nor the new window preview, nor the standalone game, nor in the cooked version. It ranges from 1 second in Matinee timeline = 2 seconds in real life, to 1 second in Matinee timeline = 0.5 seconds in real life (Or in simpler terms it looks like it ranges from playing in slow motion to playing in fast forward.)

I am getting framerates of 90-300 depending on the viewing method (eg. in editor, standalone), and it seems like the higher the framerate, the faster the Matinee plays. Somewhere between 90-120fps seems to be playing closer to real-time (1 sec = 1 sec)

As a result of all this, the entire sequence could be over in less than a minute, or it can last about 5 minutes.

As I understand it Matinee was designed be able to handle variable framerates or even frame drops and still sync the timeline 1:1 to real life time?

I really need the final play through of the animation to match exactly 3 mins, as designed in the Matinee timeline.

I've looked on Google and these forums but haven't found anyone else with this problem

Edit: Also, the playback speed is at 100% in Matinee window

Thanks in advance!

Product Version: UE 4.10
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asked Mar 27 '16 at 04:19 AM in Using UE4

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I haven't done much with matinee but here is something i found out.

Have you checked the settings of the play rate on the matinee actor details panel in the editor i accidentally set the the play rate to a high number and noticed the matinee played back at high speed so you could try editing the play rate.

alt text

Also if the playback speed of matinee is going faster per frame rate that sounds like you have tied the matinee to an event tick in blueprint. Hope this helps.

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answered Apr 20 '16 at 01:31 PM

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SinisterExaggerator
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