How get HitResult on Ovelap
I'm building a tower of blocks. User drags a block and put on other. And I enable physics only after finish dragging. While dragging blocks can't goes through others and don't have physics(can't crash the tower while dragging). I need to detect that one block overlap other. And set position of dragging block upon static. Static blocks have different rotation, so I cant calculate Z based on bounds and location.
I try to:
But all it return nothing.
How I need to setup collisions or use some other functions to get HitResult like I get OnComponentHit event?
asked Mar 27 '16 at 07:50 AM in Using UE4
I find answer :)
and get FHitResult on OnDraggingBlockBeginOverlap
answered Mar 29 '16 at 02:08 PM
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