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How get HitResult on Ovelap


I'm building a tower of blocks. User drags a block and put on other. And I enable physics only after finish dragging. While dragging blocks can't goes through others and don't have physics(can't crash the tower while dragging). I need to detect that one block overlap other. And set position of dragging block upon static. Static blocks have different rotation, so I cant calculate Z based on bounds and location.

I try to:

 FHitResult HitResult;
 if (DraggingBlock->SetActorLocation(NewLocation, true, &HitResult) == false)

Also I saw https://answers.unrealengine.com/questions/219744/component-overlap-hit-position-always-returns-000.html

But all it return nothing.

How I need to setup collisions or use some other functions to get HitResult like I get OnComponentHit event?


Product Version: UE 4.10
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asked Mar 27 '16 at 07:50 AM in Using UE4

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I find answer :)

I use

 SetActorLocation(NewLocation, true);

and get FHitResult on OnDraggingBlockBeginOverlap

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answered Mar 29 '16 at 02:08 PM

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