UE4 - Disable DOF for special Objects

Hello!

UE4 (post process volume) have several DOF functions. That’s great, but for a First Person Game, the DOF function is useless.

After 2 hours of searching I post my question here:

On a First person game is the weapon very close to the camera, is it possible to deactivate DOF for special objects like a gun?

By any question just ask :slight_smile:
I hope someone can help me…
Greetings

Thanks for your answer!
I use the near transition to make a wall unsharp when you get to close.
And I dont have to use extreme high res textures, only 4k for this purpose.
So Near transition doesnt help me…

Change to Gaussian DOF and adjust the Focal Distance and the Near Transition properties.

Well, UE4 doest hsve selective rendering of any kind; neither render layers etc, like Unity has.