When I drag something into my scene, instead of saying "compiling shaders", it freezes the UE editor until it's done.
Video: https://dl.dropboxusercontent.com/u/65017464/ShareX/2016/03/1500.mp4 (it streams, you don't have to download).
Happens in both 4.10 & 4.11 preview 8. Wasn't happening before I reinstalled my OS a few weeks ago. Problem persisted for a while now but I wasn't using UE so I didn't do anything about it at the time. Before I reinstalled, the shader workers appeared on my task manager and I was still able to use the editor. Now UE freezes and, sometimes when bringing in large items such as trees, crashes the editor (stays responsive for a long time - no bug splats).
Computer: Intel 2500k @ 4.5ghz. 14gb ram. Gtx 760. Windows 10, all drivers updated.
asked Mar 27 '16 at 11:41 AM in Bug Reports
After checking more into what you are seeing, I can confirm that this is most likely caused by the assets in the collection you are using and that this is expected. These assets are all extremely high detailed/high poly and have large photo-scanned textures in the materials. Even with a high spec machine, it will take a lot of time to properly load the assets into the project (the additional project files are 6.5 gbs alone).
answered Mar 29 '16 at 08:55 PM
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